Storybond
They Notice You Now
Walk into a room. Someone looks up.
Stay quiet too long. Someone checks on you.
Let the fire die. Someone says something about it.
The NPCs used to wait for you to speak first. Every time. They'd stand there, politely existing, until you drove the conversation.
That's over. The cabin feels lived in now.
✧
What changed
When you move between rooms, you get prose now - not a UI label. The space, the cold bleeding through the walls, who's already there. It reads like a book.
Room narration flows into the conversation like prose.
NPC writing quality took a significant leap. We tested nine different AI models this week - over 240 test calls - and landed on a setup where normal conversation is sharper and more grounded, while intimate moments have a dedicated model that actually writes well instead of sanitising everything.
Two characters got full voice rewrites. Cade was the biggest change - he used to deflect every question you asked. Now he answers practical things honestly and only guards the parts of himself that matter.
✧
Choose how you play
Difficulty got reworked from the ground up. Four tiers, each one changes how the scenario actually plays.
Cozy - hunger and cold are just atmosphere. Pure story.
Easy - supplies are generous. You can relax.
Normal - the pantry holds for three days if you're sensible.
Hard - rations are tight. The firewood won't last. You'll need to make real choices about what you prioritise.
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Pick your companion
The old "include AI companion" checkbox is gone. Now you browse actual characters - see their personality, search by name, pick someone who fits the story you want to tell.
Browse, search, choose. Or go alone.
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What's coming
A second world is in design. Different season. Different stakes. A whole village instead of a cabin. More characters with real histories and real blind spots.
The roster is growing. Eight new faces this week alone - each one designed to feel like someone you'd actually want to know. Or avoid. Or fall for.
Launch is getting close. If you want to be there when it opens -
Join the Discord for early access and playtesting.
Follow the project here to get notified at launch.
✧
The cabin is warm. Someone left the fire going for you.
For transparency, please note that AI is used in the development of this project.
| Updated | 6 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Glimmer |
| Genre | Interactive Fiction, Role Playing, Survival |
| Tags | Crafting, Fantasy, LGBT, Multiplayer, Romance, Singleplayer, Story Rich, Text based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | Subtitles, High-contrast |
| Links | Discord, Homepage |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Devlog #5: Tend the fire6 hours ago
- Devlog #4: Find your person12 days ago
- Devlog #3: The fire burns real fuel16 days ago
- Devlog #2: First Light32 days ago
- Devlog #1: Something is waiting.85 days ago


Comments
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Is this AI or smth 💔
oh nvm it is 😭
Sorry, yes, I've used AI to help me code it as I'm not a coder. I can add that info to the page description as a disclaimer. I've tagged it as well.
I js didn’t see it lmao
That's okay! I added it to the bottom of my pages now to make it a bit easier to tell.